Fishbowl Inventory is a company that provides inventory management solutions for small to medium-sized companies. There was a need for an iPad and tablet app for Fishbowl. The goal was to provide many of the features of the desktop app and simplify the flow for the basic user.
Clients of Fishbowl include: manufacturers, accountants, business owners, and other users in need of inventory management. Users often complain about the need to click or tap on a screen multiple times while wearing gloves in the warehouse. Other issues included: wanting color back for the different modules and simplifying actions (scrapping parts, issuing a sales order, etc).
Sortly, Inventory, BoxStorm, Fishbowl Desktop
- Simplified flows
- Fixed action buttons
- Simplified search
- Simplified details
- Fixed menu


Search or Scan - Filter/Sort - View/Edit Details - Action for Item

I did not have much access to the user research and testing. My role at Fishbowl was a UI/UX Designer working under a product manager and app developers. The goals and roadmaps were inconsistent throughout the project. Due to the challenging collaboration, the project was greatly delayed. I made several iterations according to the changing plans and preferences. The finished prototype was made according to feedback from support and other employees.
FIGMA FILEUser Flow

Wireframes

High-Fidelity Screens

My team and I simplified the actions and search functions of the various modules. To simplify the code, I used various native ios elements for the design. The design for the iPad simplified the flow that the desktop app lacked and used the available landscape that the iPad could provide.
Many issues, like the typical dysfunctions of a team and coding limitations, greatly delayed the release of the app. The prototype has some inconsistencies and limitations due to these challenges. I learned the delicate balance between directing a design sprint meeting toward our goals and letting a plan take us a different direction that might lead us away from those goals. Eventually we would either have a great finished product or a design concept for the future. The main goal of the department was not to have a deadline but to have a potentially great product without that added pressure. I adapted accordingly and it resulted in a design concept for the future.